History and Design: The Past and Potential of Video Games in Interdisciplinary Scholarship

On Monday, September 18, my colleague Velian Pandeliev and I will be leading the first event in the Faculty of Information’s Crosstalk series: a set of informal public lectures organized by Matt Ratto, offered in connection with our PhD program, and designed to bring iSchool faculty from different disciplines together to discuss a shared topic. Our topic is video games, which I approach from an historical perspective and Velian approaches from a design perspective, though we share many of the same interests. Like other cultural artifacts, video games cannot be understood from any single disciplinary perspective. A designer may see an opportunity to create a tool that influences the world around them, an historian may see an artifact that embodies the forces that shaped it, and players inevitably make their own meanings. In this crosstalk, we will consider how historical and design approaches both complement and challenge each other, and what we can learn about multi-/interdisciplinary scholarship as we shift our own perspectives.

Details for this and other events in the Crosstalk series can be found in the PDF posted above. It’s open to the public, but the organizers are asking that attendees register in advance: https://forms.office.com/r/NXKuDEGH9k.

Ahead of the talk, the PhD students will be reading a couple of our recent publications, which I’ll share here for anyone else who might be interested:

During the talk, we’ll be mentioning some links which I’ve gathered together here for convenience: